My CV
Download my cv here [pdf].
Vaios Kalpias-Ilias
Education
2006 to 2007: |
Masters of Science and Engineering Computer & Information Science University Of Pennsylvania, USA |
Courses taken include:
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| GPA: 3.61 / 4 | |
2002 to 2006: |
Bachelor Of Science Informatics University Of Piraeus, Greece |
Courses taken include:
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| Dissertation: “Adding Mutative Programming Structures in Java” | |
| GPA: 7.9 / 10 | |
Teaching Experience
| Teaching Assistant: | CIS562 Computer Animation, University Of Pennsylvania |
Work Experience
August 2004 to
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Software Engineer at Olympic Catering SA El. Venizelos Airport, Greece |
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February 2008
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Junior Programmer at Sony Computer Entertainment Europe, UK |
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Software Experience
| Languages-Technologies: | C, C++, C#, Java, MATLAB, Delphi, Visual Basic, NVIDIA’s CG, NVIDIA’s CUDA, MEL Scripting, Prolog, OCaml, HTML, CSS, XML, DTD, RELAX NG, JavaScript, Perl, AJAX, SQL |
| API’s: | OpenGL, Maya API, Emergent’s Gamebryo, Ogre 3D, Ageia’s PhysX |
| Applications: | Visual Studio 2005, Maya 8.0, Adobe Photoshop CS2, MotionBuilder 7.5, Perforce, Eclipse, C++ Builder 6.0, MySQL, Oracle |
| Operating Systems: | Windows XP / Me / 2000 / 98, UNIX, Ubuntu |
Projects
- Developed a Maya Plug-in, using the Maya API and MEL scripting, for crowd simulation (Continuum Crowds – SIGGRAPH 2006).
- Developed a .BVH player using C++, with Inverse Kinematics capabilities.
- Implemented an algorithm for rendering semitransparent layered media using C++, OpenGL and CG (Rendering Gooey Materials – SIGGRAPH 2006).
- Developed a 3D Asteroids game, using the Gamebryo engine and Maya.
- Developed a 3D bowling game, using the Gamebryo engine, AGEIA’s PhysX for the game’s physics and Maya.
- Developed a Behavioral Animation application using MFC and OpenGL, where agents demostrate various behaviors like Seek, Avoid, Flocking and others.
- Developed a game using Gamebryo and PhysX. The game (“BeeSiege”) has a very interesting gameplay, which is due to an innovative combination of mass-spring systems, and Behavioral Animation.
Interests
- Member of Penn SIGGRAPH Game Department
- Game Development
- Computer Graphics
- Guitar player
- Sleight of hand
- Chess